That means we need some help, but not just for modding we also really need help for all the SW background which is really important (the mod will cover a period from the Yavin evasion to the fall of the Galactic Empire). Some screenshot to show you what the game looks like :Īs you can see the project is really important. Star Wars: X-Wing Miniatures Game X-wing Starfighter TIE fighter, star. cial-forum or our topic at the official forum of the game : X3: Reunion X3: Terran Conflict X3: Albion Prelude X2: The Threat Mod, X3 Reunion. X3: Albion Prelude - Mayhem Soundtrack v.1.I'm doing with some other people a Star Wars mod for the game X3 - Albion Prelude (. X3: Albion Prelude - Litcube's Universe v.1.7.2 Use improved Saturn Complex Hubs to seamlessly and effortlessly design and build complexes to produce wares for ship production and armaments. Investing is wise: utilize the new, written from scratch stock exchange. Interface with your Headquarters more efficiently with tools for automation and easy management. No one expects you to re-supply, re-create, or re-fuel those ships on your own automated features like the Template Manager and hangar system will allow you to set and forget to rebuild your fleet on your specifications down to the granular missile range and target preference. Once you start amassing a fleet, the Military Logistics Command Center, Dockware Manager, and Freighters will help you manage it. these mods are addons to the X4 Star Wars Interworlds mod. Automation features like Tug, Station Agent, Dock Agent, improved UTs, and a new experience point loot system will help you mass wealth to support your fleet. Almost ten years ago, with the release of X3: Albion Prelude. You have help in the form of a plethora of new tools which I've implemented to help you win. You're not expected to deal with this alone. Titled Reunion, Egosoft introduced enhanced graphics and other gameplay elements, which were then further advanced with the follow-up release of Terran Conflict (TC) in 2008.
On a simple invasion of the OCV (which is roughly half of a sector's fighting force), don't show up at the party with anything less than a few destroyers, wings of M6s, and several carriers with full hangars of armed-to-the-tits fighter ships. X3 Albion Prelude Mods Star Wars X3 rolled out in 2005 as the sequel to X2. Used to taking on the Universe with an M7? It's not enough anymore. Constant pressure on the regular rabble of the Commonwealth and Terran Universe are a necessity to avoid distraction while you deal with the main threats. You'll need every optimization of your trader fleet, every cheap trick, and every strategy you've learned in X3 to push back at those new threats. So the ultimate answer to the question what now? Beat those two enemies. Push back the Omicron Channel Virus, and defeat them at their home world. One by one, this virus is taking over every sector of the Universe. It's soon revealed that ships of seemingly Xenon origin have amassed a sizable fleet and are taking over sectors.
Revelation: Something horrible is happening in the Omicron Channel, a series of sectors to the East of Blusih Snout. And if you get in their way, they will try to stop you. The Phanon Corporation: An insidious company that expands whether you like it or not. There's two threats in the Universe that you now have to deal with. Litcube's Universe focuses on impending doom, and an answer to the question above. But what do I do with it all? What's the point? Most of my inspiration for LU came from this one question: What now? I have several capital ships, tons of resources, and credits flirting with the limits of a 32bit unsigned integer. When we figured something out, or found a new way to do something, we'd share info, and we'd both implement it into our respective project in our own way (XTL for Jack, LU for myself). Jack08 and I managed to wrap our heads around some pretty elusive stuff.
A lot of LU development occurred when working with the XTL boys (TrixX, Jack08). All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). There is very little of the game that I haven't touched. It's my labour of love, 7 years in the making. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude.
Litcube's Universe is a mod for X3: Albion Prelude, created by LU Team.